I agree, but would advice saving that for when you reach arctic future or oceanic. And they are consistent!Įdit: this post got some fun conversations going! To some points below- yes their are plenty of other FP buildings that I didn’t list, especially that HC! As for the space carrier. City collections take seconds to minutes to collect. What’s this all mean? Developing attack AND forge point production is important for an efficient city!! Don’t ignore that blue galaxy, cape, inno, cdm, (above 80 level arc of course). A bad season can turn an average return of 750fp a day from GBG to 100 return a day. Even if you have the capacity to fight to 80 attrition, you may only make a couple hundred forge points per day. Worst case scenario your guild sits out a season or gets bullied to death. At minimum, GBG is closed 6 days a month between seasons. If you are planing on racking in the forge points with 4-10k fights in a season- then you also better plan on sitting a few hours a week just mindlessly hitting auto battle. But GBG is time consuming! You have to be in at the right time, and even with being on at the right time you have to sit and hit auto. Pending the map, your guild, and if you are GBG leader or not, you may never have to fight at higher than 20-30 attrition in a day while still gaining hundreds of fights a day. Problem 2: siege towers are over powered. Therefore being able to fight at 50 vs 55 attrition could require the difference of a 50 or greater attack improvement by your city. The defending army’s stats will increase exponentially at each higher attrition level you fight. An increase of 1 attacking army stat (attack or defense) does not equate to an equal increase in ability to fight at a higher attrition. And yes, a base level of attack is needed to have a successful city. No one can argue that GBG can allow for hundreds to thousands of forge points collected in a day. After playing for one year, fighting 60k fights and earning 37 million ranking points while parking in the progressive era, I am here to say I disagree. On both YouTube and on Reddit you will often read how developing buildings that promote optimal city attack stats is an optimal build.
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